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Animation, one of the most trending topics, has taken the place of many core areas, including boring physical invitation cards, profile pictures, the entertainment industry, teaching, and more. It is not a snapping fingers game but a lot that is defined under the 12 basic principles.

12 Basic Principles Of Animation were described in the book- “The Illusion Of Life” by Frank Thomas and Ollie Johnston, the animators at Walt Disney Animation Studios. All these principles define a clear understanding of animation.

What Are The Principles of Animation?

Animation revolves around some well-defined principles. There is a principle named Appeal which has a subjective nature unlike other practical approaches. It is subjective, but that doesn't mean it is the least important, its importance is realised when you have the end result of animation in your hands.

These 12 Basic Principles Of Animation were created with the purpose of producing an illusion that the animated characters adhere to the basic laws of physics but while dealing with more abstract issues like emotional timing and character appeal.

12 Basic Principles Of Animation

The book- “The Illusion of Life” was referred to as a Bible of Animation and was declared the best animation book in an online poll. Let's now see the 12 principles of animation defined in the book:

1)- Squash and Stretch

This very first principle of animation defines the weight and flexibility of a particular object.

Example: When you hit a bouncing ball on the ground, it will be squashed and then stretched after a bounce.

2)- Anticipation

The purpose of this principle is to capture the attention of the audience towards the coming action.

Example: A jumping character has to bend his knees first and then stand straight on his toes to jump.

3)- Staging

This principle grabs the focus of the audience towards the important scenes while avoiding unnecessary details.

Example: Proper use of light and shadow, placing the character, camera directions and more.

4)- Straight-ahead action and pose to pose

There are two approaches to drawing any object for animation:

  • Straight-ahead action: It implies drawing frame by frame or from beginning to end to produce realistic action sequences.
  • Pose to pose: It implies drawing key frames first and then later the intervals to create dramatic and emotional scenes.

5)- Follow Through and Overlapping Action

The idea of Thomas and Ollie behind this principle is to create a realistic scene by moving some of the objects while remaining other constant.

Example: Movement of hair or clothes even when the character stands still.

6)- Slow In & Slow Out

Any object of the real world follows the slow in slow out principle. In animation, to create this slow-in & slow-out effect, many other objects have to be added to the picture.

7)- Arc

For greater realism, natural movements must follow the curved paths rather than the straight lines.

Example: If as an animator, you have to show a pointed finger, then to show the movement for a still finger, the arc principle will apply.

8)- Secondary Actions

A secondary action acts as a supported action for the main action to give life to the animation and grab the interest of the audience.

Example: If a man is walking, you can add a secondary action of swinging his arms to add life to the scene.

9)- Timing

The number of frames used in any action that affects the speed and emotion of a particular scene is the goal of this principle.

10)- Exaggeration

Exaggerating a scene in animation means to keep the reality while displaying it in a wilder and more extreme form.

11)- Solid drawing

The animator needs to be a skilled artist as well with proper knowledge of 3D shapes, lights, shadows, volume, weight, balance and anatomy.

Example: The left and right sides of the twins mirrored each other

12)- Appeal

It means adding charisma to the characters that are more interesting, appealing and engaging.

Example: Either it be a hero, villain, sideactor or anyone else has to be appealing in viewing.

Conclusion

An animator should be well acquainted with the 12 Basic Principles of Animation. Any animation must follow these principles to add life to its non-living objects that can grab the entire attention of the audience. Don't misunderstand the Appeal principle by making it beautiful but more engaging like the Joker from The Dark Knight or the heroes of Power Puff Girls.

Frequently Asked Questions (FAQs)

Q1. What is the most important principle?

A- Squash and Stretch as it gives life to an object.

Q2. What are the 12 principles of animation?

A- Squash and Stretch, Anticipation, Staging, Straight ahead action and pose to pose, Follow through and overlapping action, Slow In & Slow Out, Arc, Secondary Action, Timing, Exaggeration, Solid Drawing and Appeal.

Q3. What is Appeal in animation?

A- It implies adding charisma to the animated character, whether it is a villain, hero or other.