gaming_2Are you addicted to Angry Birds, Farmville, Temple Run, Lara Croft: Tomb Raider, Max Payne & other similar games? You too can create your own games!

Game developers create, design, develop and produce video games and manage teams that create the different elements of game production for new-age gadgets like PlayStations, smart phones and tablets.

A gaming artist brings his characters to life, making them play, fight battles, vanquish enemies and do whatever he wishes.

Get the right skills to make a career in online, PC & mobile gaming industry with Arena Animation's Game Art & Design (GAD) program.

Course Highlights

  • Access Onlinevarsity: Onlinevarsity is Arena's learning app for students. You can have exclusive access to course material, discuss doubts & problems with professors, plan activities & projects, get reference material, etc.
  • Learn all aspects of game development from visual storytelling to modeling, texturing, lighting, rigging& animation, to audio, user interface & game level design.
  • Get hands-on practice with latest industry software & develop your own game project.
  • Work with popular industry Software/tools such as widely used Adobe Photoshop, Maya, Motionbuilder, Flash, Soundforge & Gamebryo game engine

Career options

Popular job profiles:

  • Concept Artist
  • Animator
  • Special Effects Artist
  • User Interface Designer
  • Sound Designer
  • Environmental Artist
  • Level Designer
  • Lighting and Texturing Artist
  • Rigger

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After completing this course, you can join the international gaming industry. With thousands of mobile phones, tablets & computers available in the market, millions of people are addicted to playing games. Gaming companies cater to this audience by creating & releasing exciting games frequently. There is huge demand for trained & talented gaming artists in these companies. Also, with this training, you have the option of making a career in digital media in the film, TV, advertising & multimedia industries.

GAD MODULES

Overview

The first module lays the foundation for learning the basics of design & development of games. Students will learn about the history of games, various game types, game terminologies & technologies, and hardware used in the industry.

Sub-modules
Module Duration (hours)
Game Analysis: Grand Theft Auto III 4
Game Interface Designing 24
Play Testing 16
Game Optimization 12
Introduction to Game Development 8
Project Report & Portfolio 40
Total hours 104
Total months 2.6
Learning outcomes
  • Develop conceptual knowledge of game designing.
  • Developing a drawing portfolio for life drawing, gesture drawing, environmental drawing, still life study, perspective & composition, etc. along with series of digitally designed images using 2D manipulation software.
Overview

Students learn the art of storytelling & visualizing a concept for game designing. Documenting a game idea, writing a game development & game design document, learning to pitch for your project - are all included. Students will create their own game idea, develop it into a story, make the storyboard, design the characters, props, weapons, levels, etc. and prepare the design & development document.

Sub-modules
Module Duration (hours)
Game Idea: Visualization & Storytelling 24
Game Analysis: Tetris 4
Essence of Game 1 16
Game Analysis: Loom 4
Essence of Game 2 16
Game Development Documentation 16
Game Design Documents 16
Character Designing 24
Flash-Based Game Designing 24
Total hours 144
Total months 3.6
Learning outcomes

Students will do the pre-production (using Adobe Photoshop & Flash) for their own game idea and will submit & pitch the game design document prepared by them.

Overview

3D game production comprising modeling, texturing, rigging, lighting, animation of characters, props, weapons, levels, etc. based on the design done in the previous module. Students will be taught about FX used in games & sound designing.

Sub-modules

Module Duration (hours)
Modeling, Texturing & Lighting for Games 124
Game Analysis: Myth - The Fallen Lord 4
Rigging & Animation For Games 64
FX for Games 24
Game Analysis: The Sims 4
Sound For Games 8
Total hours 228
Total months 5.7
Tools/ software taught:
  • Maya
  • Adobe Photoshop
  • Sound forge
  • GameBryo
  • Motion Builder
Overview

Students learn to design interface of games, play testing, game optimization, etc. There will also be a session on game development.

Sub-modules
Module Duration (hours)
Game Analysis: Grand Theft Auto III 4
Game Interface Designing 24
Play Testing 16
Game Optimization 12
Introduction to Game Development 8
Project Report & Portfolio 40
Total hours 104
Total months 2.6
Tools/ software taught
  • Adobe Flash.
  • Photoshop
  • Maya
  • GameBryo

Eligibility: 10+2 ( Arts / Science / Commerce ) / Undergraduates / People with a creative bent of mind.

Duration of this course is approximately 15 months. Classes are typically held for 2 hours a day for 5 days a week. (Fast-track course option also available.)